EssayJuly 2023

Building Design Systems That Actually Scale

"A design system is only as good as the team that maintains it. Documentation is half the battle."

I've seen design systems that looked beautiful in Figma and broke down completely in production. I've seen systems with perfect documentation that nobody used.

The insight that changed how I think about systems: a design system is a product, not a file.

It has users (your designers and developers). It has a roadmap. It needs maintenance and buy-in from leadership.

The practical things that made our system work: we started with what existed. We didn't design a perfect system from scratch — we audited what was in production and systematized it.

Second, we made contribution easy. Every designer could add to the system. Nothing was controlled by a single person.

Third, we killed things when they weren't working. A smaller, trusted system beats a comprehensive one nobody uses.